I closed my eyes briefly and remembered a conversation with  
a geologist named Nir Margalit in front of Basalt Field in Arbel.  

Explaining rock morphology has become a reality, at least digitally.  
  
Now we have a basalt field that starts at the top with a large  
and dense boulders... medium boulders in the center...and smaller  
ones with less density at the bottom, near the drilling station.  
  
And it's only half a square kilometer. Besides, you have  
another 8.5 sq km to check and for training.  
  
We have a matching resolution for soils, ground cover, and  
low vegetation. We also have perfect synchronization between  
the raw materials and all the mechanisms for painting,  
sculpting, and scattering assets,  
  
Even a 3-kilometer length paved road, 8 cm high.  
  
And that's just from a visual aspect.  
  
But you taught me that optimization is just as important.   
So let me tell you a little bit about Performance.  
  
The process is like looking for a needle in a haystack.  
Not pretty and not for impatient people.  
  
The good news is that we now have 9 sq km with  
an average of 55 frames per second.  
We also have a formula that works. And it's a formula that  
guarantees similar performance in other training areas.  
  
Nir Margalit also inspired me for some of the images below,   
with 9 square kilometers of Arbel, from hip height.  


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