Hi, 
  
Now, you have six heavy vehicles with an average of 16 materials  
and a dynamic skeleton for each inside Unreal. 
  
Why six and not five? Because the S400 vehicle includes two parts - a truck  
and a trailer - each has a separate skeleton. 
  
I finished all the work except connecting to Vigilante's Blueprint.  
It requires research time that I could not afford, but most of all, a lack of knowledge. 
However, I used six different skeletons from their library for each vehicle. 
  
This means taking the skeleton of an M270 missile launcher  
and converting it to a D9. 
  
And what is the connection between a missile launcher and an IDF tractor? 
Almost the same number of wheels and auxiliary wheels. 
  
Every vehicle exists within the Unreal project and also  
as an FBX file as part of the raw materials. 
  
You can view the vehicles in the images below. 
  
  

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