It doesn't matter what virtual world it is and what limitations graphic engines have. 
We can add Airsim's classification capabilities to each one of them. 
  
It is a big task with in-depth research for each virtual world. 
But it is easier to explain what it is about, Simply, 
Split worlds 
  
To give you an "information architecture" in every world and reach a  
state where Airsim is capable to: 

-- To classify branches separately from trunks and leaves 
    from unique flowers for each type of bush or tree. 

-- To differentiate between soil types - like rendzina and terra Rossa, 
    or between clay soil and a dirt path or a paved road. 

-- And to select each rock from a list instead of a block of assets as one unit. 

Splitting a virtual world is reflected in all the elements of nature -  
vegetation, rock, and soil. 
The processes are similar, but the content (in every world) is different! 
  
In world number 2, there is no need to fight windmills. 
But you do need to go to the Show menu in the upper left corner of  
the display window and hide the Decals category. 

Also, hide the folder named Shpere_Reflection, in the Outliner window. 
That will give you the perfect FAKE RGB with no visual bugs. 

 Just like the image below,
 

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