The first column inside the Excel file includes a Material description,
and the second is a unique RGB value.
The third column includes HexRGB - Unreal Engine's way of translating
colors and the fourth column reveals which world is responsible for each row.
But the four columns in the Excel file are only half the story of splitting worlds.
The other half is an archive that includes screenshots of every
Material and texture from all worlds.
So instead of navigating between heavy and time-consuming projects,
you can look at pictures of materials and quickly find out if you need
new Material or if it already exists in the library.
It is the safest way to examine three, five, and even twenty worlds simultaneously.
Excel's function ensures that there are no duplicates.
Our archive makes sure that there is no waste of values.
And the images below are just a taste of the environment,



